﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace TD.TheGame
{
    public abstract class EnemySprite : SpriteB
    {
        public int Points { get; set; }

         public EnemySprite(Texture2D texture, Vector2 position, bool active, string filePath, Game game, int points)
            : base(texture, position, active, filePath, game)
        {
            Points = points;
        }
    }
}
